Example Weapons And Assets Plan

I have decided that the weapons available within the game will be simple and almost barebones

There will possibly be only one ranged weapon/firearm with that being a handgun with very limited ammunition to convince players to manage their total ammunition.

Looking at these weapons gives me a possible idea of making them usable against the antagonist as a method of self-defence despite of her ghostly presence. The idea behind using the weapons would be to slow down the rate of the protagonist taking damage from the antagonist as these weapons can be used to temporarily disrupt her. The handgun in the game will have limited ammunition to prevent exploits of range advantage that a gun has over a melee weapon.


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