User Interface layout and Gameplay Plan

The game will aim to be in first-person to help add to the horror immersion, meaning players will have to experience the game with their own eyes rather than behind the protagonist. The User interface will be kept simple to avoid overwhelming the player with lots of information on screen and allows players to focus more on the gameplay which will help add to the horror experience, this example is present in other horror games such as Outlast and Resident Evil where the gameplay HUD and UI are not complicated or overwhelming the player which helps them focus on the game mainly.


Gameplay Mechanics
-          Flashlight in the dark
-          Exploring tight spaces
-          Slow paced Combat
-          Aimed towards horror
-          Inspecting areas
-          Surviving
-          Possible areas of jumping and climbing
-          Taking advantage of sound to detect antagonist

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